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VRayMaterialID broken in distributed rendering

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  • VRayMaterialID broken in distributed rendering

    Hey Guys,

    when we map a texture to VrayMaterialID that comes from our fileserver it does not render in distributed mode. When we copy it to the local C: drive on every slave then it works. I remember similar problems some time ago with all filenodes which has been fixed...maybe you simply forgot to fix this for the materialID.

    cheers
    Oli
    OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios
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