Later builds of vray quit supporting tangent space normals. (even tried reverting to sp1)
Maya 2010x64 14157
Create object. Assign blinn/lambert. Assign a texture to a bump map.
Renders fine.
Change to tangent/object space normals in bump2d node.
//Error: There was a fatal error building the scene for V-Ray
A big pain, because I'll have to convert all my shaders to vrayMtl, and the scene has hundreds of objects and dozens of shaders.
Maya 2010x64 14157
Create object. Assign blinn/lambert. Assign a texture to a bump map.
Renders fine.
Change to tangent/object space normals in bump2d node.
//Error: There was a fatal error building the scene for V-Ray
A big pain, because I'll have to convert all my shaders to vrayMtl, and the scene has hundreds of objects and dozens of shaders.
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