I have an object with the normals pointing out. diffuse renders fine, but occlusion renders black. If I flip the normal the occlusion renders fine but the diffuse renders black. so its seems to be somehow the mesh is flipped but I can't figure out how to fix the mesh so both work at the same time. its nested in a scene with other objects so i cant simply flip the normal in the occlusion node.
anyone had this problem? seems to show up for me every once and a while. if its easy I just rebuild the mesh. but its a pain to do that everytime.
anyone had this problem? seems to show up for me every once and a while. if its easy I just rebuild the mesh. but its a pain to do that everytime.
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