We have a problem with velocity render element using card textures. We see that the alpha from the card does not properly translate to the velocity pass. so where the card overlaps the background we get a bit of a square shape around where the card is. for the shader we are using a basic vray material using a color texture for the diffuse and a black and white jpg to drive the opacity of the shader. diffuse pass looks fine.
here is an example.
http://i245.photobucket.com/albums/g...tyCardTest.jpg
here is an example.
http://i245.photobucket.com/albums/g...tyCardTest.jpg
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