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SSS Irradiance Map / Single Scatter Error

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  • SSS Irradiance Map / Single Scatter Error

    I've been working on tracking down a problem with SSS.

    If I render with an irradiance/brute, I get smooth images, fast render times with SSS flicker. (Medium animation preset and increased sss prepass, DMC 2,8 )

    I I render with brute/light cache, I get noisy images, slow renders, and no SSS flicker. (DMC 2-10)

    To try to work around this, I attempted to change the simple scatter mode to 'Raytraced Solid'. The image burns regardless of what I try. Changing the scale, scatter color, radius all have no effect.... except providing 0 or 1 values in RGB scatter color. For example pure red renders, but the moment you desaturate, it blows out. Same with other primaries. Seems like a bug.

    I would love to have fast irrmap SSS! (Link to flicker thread)

    Here are my tests with frame times. Build 14309 win 7x64
    Attached Files
    Last edited by Zach Gray; 16-03-2011, 07:07 AM.
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