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scene made with official release crashes with build 14210

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  • scene made with official release crashes with build 14210

    and this is the error message:
    Code:
    R 79| [2011/Mar/16|18:38:33] V-Ray: Building light cache...
    R 80| [2011/Mar/16|18:38:33] V-Ray: Bitmap file "/Volumes/projects/uncinc/3D/sourceimages/Infaderbackpack_colors.tif" loaded.
    R 81| Stack trace:
    R 82|   4   libvray_GeomHair.so                 0x000000012a49f1e3 VUtils::StaticHairSegmentLine::getBasePt(float) + 35
    R 83|   5   libvray_GeomHair.so                 0x000000012a4c3065 VRayFurShadeInstance<1>::getBasePt(VUtils::VRayContext const&, VUtils::DefaultVRayShadeInstance::BaseTime) + 69
    R 84|   6   libvray.dylib                       0x000000011f7f0dd5 GlobIllumMap::getLightMapSample(VUtils::VRayContext const&) + 165
    R 85|   7   libvray.dylib                       0x000000011f7f68fc GlobIllumMap::eval(VUtils::VRayContext const&, VUtils::BRDFSampler&, int) + 4892
    R 86|   8   libvray.dylib                       0x000000011f7c6e06 VUtils::DefaultGlobalLightManager::evalLight(VUtils::VRayContext const&, VUtils::BRDFSampler&) + 22
    R 87|   9   libvray.dylib                       0x000000011f841f8a VUtils::VRayContext::evalLight(VUtils::BSDFSampler&) + 250
    R 88|   10  libvray_MtlSingleBRDF.so            0x000000012aab9fb5 MtlSingleBRDF::shade(VUtils::VRayContext&) + 1541
    R 89|   11  libvray_MtlMaterialID.so            0x000000012aa29de0 MtlMaterialID::shade(VUtils::VRayContext&) + 32
    R 90|   12  libvray_MtlRenderStats.so           0x000000012aa9b311 MtlRenderStats::shade(VUtils::VRayContext&) + 385
    R 91|   13  libvray_RenderChannelMultiMatte.so  0x000000012abf50ad RenderChannelMultiMatte::shade(VUtils::VRayContext&) + 525
    R 92|   14  libvray_RenderChannelMultiMatte.so  0x000000012abf4ec9 RenderChannelMultiMatte::shade(VUtils::VRayContext&) + 41
    R 93|   15  libvray_RenderChannelColor.so       0x000000012abcee07 RenderChannelExtraTex::shade(VUtils::VRayContext&) + 39
    R 94|   16  libvray_RenderChannelMultiMatte.so  0x000000012abf4ec9 RenderChannelMultiMatte::shade(VUtils::VRayContext&) + 41
    R 95|   17  libvray_RenderChannelMultiMatte.so  0x000000012abf4ec9 RenderChannelMultiMatte::shade(VUtils::VRayContext&) + 41
    R 96|   18  libvray_RenderChannelColor.so       0x000000012abcee07 RenderChannelExtraTex::shade(VUtils::VRayContext&) + 39
    R 97|   19  libvray_RenderChannelColor.so       0x000000012abcee07 RenderChannelExtraTex::shade(VUtils::VRayContext&) + 39
    R 98|   20  libvray_RenderChannelColor.so       0x000000012abcee07 RenderChannelExtraTex::shade(VUtils::VRayContext&) + 39
    R 99|   21  libvray.dylib                       0x000000011f83eeef VUtils::VRayCore::shadeRayResult(VUtils::VRayContext&) + 4175
    R100|   22  libvray.dylib                       0x000000011f83f86b VRayCoreIntersectCallback::processIntersection(VUtils::RSRay&, int, int) + 219
    R101|   23  libvray.dylib                       0x000000011f622866 VUtils::DefaultRayServer::intersect(VUtils::RSRay&, int, VUtils::IntersectCallback&, double) + 1878
    R102|   24  libvray.dylib                       0x000000011f83da9b VUtils::VRayCore::traceRay(VUtils::VRayContext&) + 1115
    R103|   25  libvray.dylib                       0x000000011f83fac9 VUtils::VRayContext::traceCurrentRay() + 25
    R104|   26  libvray.dylib                       0x000000011f8404dc VUtils::VRayContext::traceUnitDir(VUtils::Vector const&, double, double) + 124
    R105|   27  libvray.dylib                       0x000000011f7fc457 LightMapDiffuseSampler::sampleColor(VUtils::VRayContext const&, VUtils::VRayContext&, float, float&) + 2055
    R106|   28  libvray.dylib                       0x000000011f7c62b4 VUtils::DefaultDMCSampler::sample(VUtils::AdaptiveColorSampler&, VUtils::VRayContext const&, VUtils::VRayContext&, int, unsigned int) + 1556
    R107|   29  libvray.dylib                       0x000000011f7f73df GlobIllumMap::eval(VUtils::VRayContext const&, VUtils::BRDFSampler&, int) + 7679
    R108|   30  libvray.dylib                       0x000000011f7c6e06 VUtils::DefaultGlobalLightManager::evalLight(VUtils::VRayContext const&, VUtils::BRDFSampler&) + 22
    R109|   31  libvray.dylib                       0x000000011f841f8a VUtils::VRayContext::evalLight(VUtils::BSDFSampler&) + 250
    R110|   32  libvray_MtlSingleBRDF.so            0x000000012aab9fb5 MtlSingleBRDF::shade(VUtils::VRayContext&) + 1541
    R111|   33  libvray_MtlMaterialID.so            0x000000012aa29de0 MtlMaterialID::shade(VUtils::VRayContext&) + 32
    R112| 
    R113| Result: /Users/Shared/RR_localdata/cachedscenes/Volumes_projects/uncinc/b58f16df/Infaders/Infaders_UNC_V12.ma
    R114| Fatal Error. Attempting to save in /var/folders/Nt/Nt0IkaqiHv4gHa9h1OOr5k+++TM/-Tmp-/MartijnGrootendorst.20110316.1838.maWriting crash report in /var/folders/Nt/Nt0IkaqiHv4gHa9h1OOr5k+++TM/-Tmp-/MartijnGrootendorst.20110316.1838.crash
    R115| // Maya exited with status 1
    any clues to what's going on here?
    showreel: http://vimeo.com/27236919

  • #2
    Nope, no idea right away - VRayFur works fine in my tests. Can you get me that scene to vlado@chaosgroup.com ?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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