We have scenes where we are rendering a lot of sphere particles in vray, but are limited by subdivisions/memory. What is the deal with particle instancing, sphere particles and Vray that eats so much ram?
We also have instanced geo particles that are severely limited in how many we can render due to going well over the 12 gigs of ram we have.
basic stats:
50,000 sphere particles with sphereSubd set to 16 (we need more actually... we get quite close). runs out of ram.
I would think that:
1. a sphere wouldn't take up so much ram, even with a million of them.
2. geo instancing should be more efficient. Is there a way for vray to take any instanced geo and automatically convert to a vrmesh?
Andrew
We also have instanced geo particles that are severely limited in how many we can render due to going well over the 12 gigs of ram we have.
basic stats:
50,000 sphere particles with sphereSubd set to 16 (we need more actually... we get quite close). runs out of ram.
I would think that:
1. a sphere wouldn't take up so much ram, even with a million of them.
2. geo instancing should be more efficient. Is there a way for vray to take any instanced geo and automatically convert to a vrmesh?
Andrew
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