As you can see in the above image, I am getting some flickering (little white specs at the top). This is caused by a Maya spot light. The sampling is: adaptive DMC with min: 1 max:4 When I raise the sampling to min: 1 max:25 then the flickering goes away, but the render time shoots up too.
My question is whether there are better approaches to dealing with this? Besides these spec dots, the rest of the render looks fine. It seems like vray is calculating these little dots, and then smoothing them out with the high sampling rate. Would it be possible for example to tell vray to just not even calculate such minute detail in the first place in this particular case where I don't really want it? (That is, I want a blurry reflections, but quicker).
Thanks for the insights!
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