Hi I'm using VRay version 1.50.00.14230 for Maya 2011 under CentOS and am trying to render Maya particles with varying sizes and it doesn't seem to be working.
I'm taking the following steps
1. Add an emitter on the grid
2. Press play until I see a few particles
3. Select the particleShape node, set render type to point and add attributes for current render type as well as radiusPP under Per Particle (Array) attributes.
4. Apply an expression to randomize radiusPP,
e.g. particleShape1.radiusPP = rand(1, 2);
VRay seems to pick up the pointSize attribute with no problems, I see it in the vrscene file under the GeomParticleSystem node, however, I don't see anything in the vrscene file to suggest that radiusPP is being picked up at all.
Am I missing something in the steps I'm taking to set this up?
Thanks for any help guys!
I'm taking the following steps
1. Add an emitter on the grid
2. Press play until I see a few particles
3. Select the particleShape node, set render type to point and add attributes for current render type as well as radiusPP under Per Particle (Array) attributes.
4. Apply an expression to randomize radiusPP,
e.g. particleShape1.radiusPP = rand(1, 2);
VRay seems to pick up the pointSize attribute with no problems, I see it in the vrscene file under the GeomParticleSystem node, however, I don't see anything in the vrscene file to suggest that radiusPP is being picked up at all.
Am I missing something in the steps I'm taking to set this up?
Thanks for any help guys!
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