Hi,
I'm trying to use a displaced mesh to define the volume of environment fog. The fog works and renders fine with a poly mesh defining the volume, but is ignoring the displacement. We're going for something like this.
I tried a version using VrayFastSSS2 but that wasn't looking as close as using environment fog. I had some issues using V-Ray texture baking (much slower than doing it by hand on a poly plane). I also wish there was a way to bake displacement to poly using V-Ray as I'm using some textures from V-Ray plug-in. Any thoughts? Thanks,
Jens
I'm trying to use a displaced mesh to define the volume of environment fog. The fog works and renders fine with a poly mesh defining the volume, but is ignoring the displacement. We're going for something like this.
I tried a version using VrayFastSSS2 but that wasn't looking as close as using environment fog. I had some issues using V-Ray texture baking (much slower than doing it by hand on a poly plane). I also wish there was a way to bake displacement to poly using V-Ray as I'm using some textures from V-Ray plug-in. Any thoughts? Thanks,
Jens
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