It seems to me that the Vray implementation of subdivisions is quite slow.
If I alternately smooth the mesh, the render times speed up dramatically.
However, this is suboptimal, since I don't want to have a lot of heavy meshes in a scene, rather I would like to have it display as lowres, and render as a smoothed subD, and do that fast (which is of course the whole point of using SubD's).
Are there any work-arounds for this, I should be aware of?
Can we expect to see this improve in the near future?
If I alternately smooth the mesh, the render times speed up dramatically.
However, this is suboptimal, since I don't want to have a lot of heavy meshes in a scene, rather I would like to have it display as lowres, and render as a smoothed subD, and do that fast (which is of course the whole point of using SubD's).
Are there any work-arounds for this, I should be aware of?
Can we expect to see this improve in the near future?
Comment