So a few things. Is it possible to get a file browser for the ptex file node? Also there is no support for Vray attribute Gamma input for the ptex file.
While it starts up fine with RT, the second you adjust the shader, the ptex breaks on the shader. You have to then restart RT to get it to display the ptex correctly.
Another note. Since Ptex relies on the poly information of the object, you can't add a poly smooth, and can only smooth the model with ptex if you do it at render with Vray Sub-D.
That means no Proxy support with ptex unless you paint ptex on the top level of the smoothed geo. How can we use ptex with proxies, and have things smooth while using ptex and proxy?
Ptex is awesome, but it changes a lot of things in workflow.
Also, how can you get mipmap support for ptex? I'm coming out of a 3D paint package and I don't think there is multiple resolution per poly on writing a ptex file. It would be nice to have a way to convert the ptex file to mipmap ptex if that is supported. Having it load the tiled ptex is one thing, but it loads the entire resolution of that poly when it should still also load resolution based off distance, not to mention what its loading up for glossy rays and GI calculations.
While it starts up fine with RT, the second you adjust the shader, the ptex breaks on the shader. You have to then restart RT to get it to display the ptex correctly.
Another note. Since Ptex relies on the poly information of the object, you can't add a poly smooth, and can only smooth the model with ptex if you do it at render with Vray Sub-D.
That means no Proxy support with ptex unless you paint ptex on the top level of the smoothed geo. How can we use ptex with proxies, and have things smooth while using ptex and proxy?
Ptex is awesome, but it changes a lot of things in workflow.
Also, how can you get mipmap support for ptex? I'm coming out of a 3D paint package and I don't think there is multiple resolution per poly on writing a ptex file. It would be nice to have a way to convert the ptex file to mipmap ptex if that is supported. Having it load the tiled ptex is one thing, but it loads the entire resolution of that poly when it should still also load resolution based off distance, not to mention what its loading up for glossy rays and GI calculations.
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