Oddly enough, rendering out a shot in RT will take about 5 seconds to show a light emission surface.
On putting the shot through the regular render with reflections..the frame time goes up to 3 hours, 20 seconds.
However, when disabling the Direct Illum function of the shader, the scene renders at a normal 3mins, HOWEVER, the light is still emitting...
odd, no?
This scene is Super 8 related so I'm not sure if I can throw you more than shader balls to see whats happening.
-Brandon
On putting the shot through the regular render with reflections..the frame time goes up to 3 hours, 20 seconds.
However, when disabling the Direct Illum function of the shader, the scene renders at a normal 3mins, HOWEVER, the light is still emitting...
odd, no?
This scene is Super 8 related so I'm not sure if I can throw you more than shader balls to see whats happening.
-Brandon
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