I recently watched this tutorial:
http://www.thegnomonworkshop.com/sto...torials/cni03/
which was really great.
I have an interior scene being lit with overhead lights (vray rect lights) and I followed his advice as to what settings to use for universal settings. I set it to full adaptive, subdivs multiplier at .01, adaptive dmc 1 and 16 with .005 threshhold. My GI tends to flicker like crazy no matter what I do. I tried brute force with light cache first...I assumed that the adaptive thing would take care of the brute force samples...and I set light cache to like 3000 subdivs with use camera path checked on, but it still has splotchy flickering (not AA flicker, but GI flicker). I also tried IM+LC with no luck, and I would like to try avoiding baking out IM maps if at all possible because I have had no luck getting that working smoothly.
Just wondering if there is something I am missing here? Or maybe if the universal settings are only good for outdoor shots without alot of light bounce?
http://www.thegnomonworkshop.com/sto...torials/cni03/
which was really great.
I have an interior scene being lit with overhead lights (vray rect lights) and I followed his advice as to what settings to use for universal settings. I set it to full adaptive, subdivs multiplier at .01, adaptive dmc 1 and 16 with .005 threshhold. My GI tends to flicker like crazy no matter what I do. I tried brute force with light cache first...I assumed that the adaptive thing would take care of the brute force samples...and I set light cache to like 3000 subdivs with use camera path checked on, but it still has splotchy flickering (not AA flicker, but GI flicker). I also tried IM+LC with no luck, and I would like to try avoiding baking out IM maps if at all possible because I have had no luck getting that working smoothly.
Just wondering if there is something I am missing here? Or maybe if the universal settings are only good for outdoor shots without alot of light bounce?
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