We're trying to render locally using Vray for Maya on OSX and we are getting random bucket errors. I have included several render element output to show the difference between the passes.
We don't experience this problem rendering the same scene on a Windows machine.
Software details:
Maya 2011 sp1
Vray leopard 1.50.SP1, Build 14535
Scene details:
any ideas?
We don't experience this problem rendering the same scene on a Windows machine.
Software details:
Maya 2011 sp1
Vray leopard 1.50.SP1, Build 14535
Scene details:
- Car Paint shader applied to text and car body. (errors seemed to only appear on surfaces using CP shader)
- Rendered locally, NO distributed rendering used.
- 1 dome light, 1 rect light w/ EXR image applied
- GI=on using BF/BF. (same problems appears w/ GI=off though)
any ideas?
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