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Vray 2.0 Beta 2 , Shave Installation Problems

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  • Vray 2.0 Beta 2 , Shave Installation Problems

    Hello,

    I really hope someone can help me out with getting Shave & a Haircut up and running. I have the latest version (5.5v17) with the newest Vray Plugin files copied to the Maya>Vray>vrayplugins folder.

    It doesn't appear to be showing up at all. Am I just missing a step or something?

    Thanks in advance!
    - Kyle
    Last edited by klazer; 17-04-2011, 12:46 PM.

  • #2
    hi klazer,
    the plugins u copy to ur vrayplugins folder is just a support so vray could render shave nothing should appear in shading nodes

    try to make a simple test, sphere add shave to sphere, make some light, set vray as a renderer and hit render

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    • #3
      I can almost guarantee that you may be missing your pre and post Render shave lines in the globals.
      If you're using a preset and switching to it at render time it will blow away those lines (causing nothing shave to render) unless you save the preset with Shave loaded.
      - Brandon

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      • #4
        Thanks for the response!

        Well it's a bit mysterious, as the MEL lines are in fact in the Render Globals.

        Here are the set of errors I'm getting:

        // Warning: Shave does not support autoclip. The clipping range is larger than Maya can support. Your surfaces may appear black as a result. //
        // shaveVrayRenderer: /var/folders/63/63vI66JrGZeAy3M1JHQK6U+++TI/-Tmp-/ is writable.
        shaveClearObsoleteVrayCallbacks
        // Error: shaveVrayNode: 'stackId' parameter is NULL. //
        // Error: shaveVrayNode: 'instanced' parameter is NULL. //
        // Error: shaveVrayNode: 'tipfade' parameter is NULL. //
        // Error: shaveVrayNode: 'squirrel' parameter is NULL. //
        // Error: shaveVrayNode: 'draFile' parameter is NULL. //
        // Error: shaveVrayNode: 'libPath' parameter is NULL. //
        // Error: shaveVrayNode: 'stackId' parameter is NULL. //
        // Error: shaveVrayNode: 'instanced' parameter is NULL. //
        // Error: shaveVrayNode: 'tipfade' parameter is NULL. //
        // Error: shaveVrayNode: 'squirrel' parameter is NULL. //
        // Error: shaveVrayNode: 'draFile' parameter is NULL. //
        // Error: shaveVrayNode: 'libPath' parameter is NULL. //
        // Error: shaveVrayNode: 'stackId' parameter is NULL. //
        // Error: shaveVrayNode: 'instanced' parameter is NULL. //
        // Error: shaveVrayNode: 'tipfade' parameter is NULL. //
        // Error: shaveVrayNode: 'squirrel' parameter is NULL. //
        // Error: shaveVrayNode: 'draFile' parameter is NULL. //
        // Error: shaveVrayNode: 'libPath' parameter is NULL. //

        If I have it set to Buffer, it doesn't render.
        If I have it set to Hair Primitives (As I'm used to doing with Mental Ray), it freezes & soon crashes at the second round of Vray's Translating Scene Geometry.

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        • #5
          Thank you, it makes sense now. Unfortunately I still can't get it to work. Which rendering mode is it supposed to be in? Buffer, Hair Primitives, or Geometry?

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          • #6
            Which OS are you using? I have to try and reproduce this here.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              I am using Snow Leopard OSX 10.6.7.

              Comment


              • #8
                I can confirm that I'm having the same issues with Shave 5.5v17 / Maya 2011 OS X 64 / VRay build 14535.

                Shave calls the pre-render script (shaveVrayPreRender) and creates a plane with the shaveVrayShader node attached, but seems to be failing silently while adding/populating attrs (ie shaveVrayShader1.libPath doesn't exist after calling the script manually).

                --T

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