Hey guys, here is a mipmapped ptex file. There seems to be some filtering issues when rendering RT. If you turn on interpolation between mipmap levels the filter just turns the surface to crap.
I just want to be sure that there is nothing wrong with the ptex mipmap that's being generated on my end.
I am using Vray build 14535 in Windows Maya 2011.
There are a few 2k painted area's on the surface.
Also, lightcache generation is extremely slow on high res area's of the ptex.
Here is the link:
http://www.megaupload.com/?d=0FA1XJRY
Thanks!
-Scott
I just want to be sure that there is nothing wrong with the ptex mipmap that's being generated on my end.
I am using Vray build 14535 in Windows Maya 2011.
There are a few 2k painted area's on the surface.
Also, lightcache generation is extremely slow on high res area's of the ptex.
Here is the link:
http://www.megaupload.com/?d=0FA1XJRY
Thanks!
-Scott
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