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Sorry if this has been asked before. I'm using a projected fileTexture where the place3dTexture node is constrained to an animated object. The projected texture is not getting motion blur.
Here's a very simple scene. I've replaced my fileTexture with a checker and my object with a plane, but the result is the same. The object is moving and gets blurred, but the checker, which moves with the object is not blurred.
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