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GI not working with distributed rendering

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  • GI not working with distributed rendering

    When I turn on distributed rendering with regular vray lights everything works fine. When I turn on GI (Irradiance map for primary, and Light Cache for secondary) I start to get black buckets.

    All my texture files are UNC paths to a shared folder.
    Click image for larger version

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    I'm not using any saved GI files.

  • #2
    I rebooted the host machine sending the render to the slaves and everything works fine now. Nothing beats a good reboot once in a while.

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