Is it possible to add a color offset and color gain control to the ptex reader just like the maya texture file read node?
Also I notice that adding a ptex bump map really slows down the render. A lot. Perhaps it ignores the needed mipmap resolution when plugged into bumpmap on a vray shader?
Also, what do you recommend for cache size on a 442meg ptex file with mipmap? Is it possible to have texture memory displayed in RT log window?
While in centimeters I'm currently using 10 pixels for texel density worldspace generation from Mari. I think I sent you a 30 or 50 pixel density which was quite large, but awesome.
Thanks!
Also I notice that adding a ptex bump map really slows down the render. A lot. Perhaps it ignores the needed mipmap resolution when plugged into bumpmap on a vray shader?
Also, what do you recommend for cache size on a 442meg ptex file with mipmap? Is it possible to have texture memory displayed in RT log window?
While in centimeters I'm currently using 10 pixels for texel density worldspace generation from Mari. I think I sent you a 30 or 50 pixel density which was quite large, but awesome.
Thanks!
Comment