I'm noting quite a bit of grain in my shadows even though I have the Nederhorst settings (min:1 Max:100, threshhold:0.005, fully adaptive DMC). With those settings, it was my understanding that there was no need to set the subdivisions on the lights since these are overriden by the render global settings. But I am still getting a lot of grain on the soft shadows for vray sphere and rectangular lights. I am not seeing this on the Maya lights since I can increase the quality on the ray trace shadows directly there. I did try to set the adaptive sampling to .85 (the default) and then increase the subdivisions of the vray lights from 8 to 128 with no visible change. What am I missing here?
p.s. to keep things simple I have 1 vraymaterial on all objects, with zero reflections, just lambertian diffuse. GI is off.
p.s. to keep things simple I have 1 vraymaterial on all objects, with zero reflections, just lambertian diffuse. GI is off.
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