Announcement

Collapse
No announcement yet.

Crash with Vray and Massive...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Crash with Vray and Massive...

    Hi,
    My coworker try to use massive since some weeks, but it is not a succes...
    Here a copy of his email :

    Using the Build from Dec 22 2010, 07:03:11
    V-Ray Standalone, version 1.5.01 for x64
    V-Ray core version is 2.00.01

    In a shell, I set the following environment :

    Code:
    export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/ChaosGroup/V-Ray/Maya2011-x64/lib/linux_x64/gcc-4.1
    export PATH=$PATH:/usr/autodesk/maya2011-x64/vray/bin:/usr/ChaosGroup/V-Ray/Maya2011-x64/bin
    declare -x VRAY_PLUGINS_x64="/prod/exe/massive/massive-4.1.8/bin/"
    export VRAY_FOR_MAYA2011_PLUGINS_x64=$VRAY_FOR_MAYA2011_PLUGINS_x64:/prod/exe/massive/massive-4.1.8/bin
    then,
    - I launch Massive from the same shell, I launch a preview of my scene, the frame buffer appears, the scene is rendered, but at the end I get a segmentation fault and VRay crashes
    or
    - I launch the rendering of an already processed Massive scene like this :
    vray -verboseLevel=4 -interactive=0 -numThreads=0 -display=1 -showProgress=2 -sceneFile="/prod/goku08/lumiere/massive_thibaut/massive/simulation/testVRScene/VRSceneRender/simLumiere.0001.vrscene" -imgFile="/prod/goku08/lumiere/massive_thibaut/massive/simulation/testVRScene/VRSceneRender/simLumiere.0001.tiff"

    I tried with -numThreads=1, doesn't change anything.

    Using the stable version of VRay 2, VRay crashes before the frame buffer could appear.

    Here are the logs with the two different versions of VRay on two computers :


    ---- On Rocky (z800) with the stable VRay 2----


    -- vRay Version :

    [2011/Jun/14|13:19:09] V-Ray Standalone, version 1.5.01 for x64
    [2011/Jun/14|13:19:09] Build from May 30 2011, 14:28:50
    [2011/Jun/14|13:19:09] V-Ray core version is 2.00.01


    -- vRay Log :

    Code:
    [2011/Jun/14|13:19:10] Loading plugins from "/usr/autodesk/maya2011-x64/vray/vrayplugins/libvray_*.so"
    [2011/Jun/14|13:19:11] 101 plugin(s) loaded successfully
    [2011/Jun/14|13:19:11] Loading plugins from "/prod/exe/massive/massive-4.1.8/bin/libvray_*.so"
    Missing separate debuginfo for /usr/lib64/libtiff.so.3
    Try: zypper install -C "debuginfo(build-id)=24488a32df13f4f0a7bacc9eac718b1ecf499309"
    Missing separate debuginfo for /usr/lib64/libfreetype.so.6
    Try: zypper install -C "debuginfo(build-id)=548e35b1efff83633f9244c84f02d37571e8ac19"
    Missing separate debuginfo for /usr/lib64/libjpeg.so.62
    Try: zypper install -C "debuginfo(build-id)=ce95cfb1c72cc3f5bf63e48bc4bc6b55fd43ef7a"
    [2011/Jun/14|13:19:11] 1 plugin(s) loaded successfully
    [2011/Jun/14|13:19:11] Finished loading plugins.
    [New Thread 0x7fffe2059910 (LWP 6308)]
    [2011/Jun/14|13:19:11] Reading scene file "/prod/goku08/lumiere/massive_thibaut/massive/simulation/testVRScene/VRSceneRender/sim.0001a.vrscene"
    [2011/Jun/14|13:19:11] /prod/goku08/lumiere/massive_thibaut/massive/simulation/testVRScene/VRSceneRender/sim.0001a.vrscene: done [ 0h  0m  0.0s]              [2011/Jun/14|13:19:11] /prod/goku08/lumiere/massive_thibaut/massive/simulation/testVRScene/VRScene/sim._terrain1.vrscene: done [ 0h  0m  0.0s]         [2011/Jun/14|13:19:11] Scene file parsed successfully in 0.0 s.
    [2011/Jun/14|13:19:11] Scene created successfully.
    [2011/Jun/14|13:19:11] Objects in scene: 25
    [2011/Jun/14|13:19:11] Starting render sequence.
    [2011/Jun/14|13:19:11] Preparing renderer...
    -- vRay crash stack :

    Code:
    Program received signal SIGSEGV, Segmentation fault.
    [Switching to Thread 0x7fffe2059910 (LWP 6308)]
    0x00007ffff64ddc7a in VUtils::VRayParameterList::setParameter(VUtils::VRayPluginParameter*) ()
     from /usr/ChaosGroup/V-Ray/Maya2011-x64/lib/linux_x64/gcc-4.1/libvray.so
    (gdb) where
    #0  0x00007ffff64ddc7a in VUtils::VRayParameterList::setParameter(VUtils::VRayPluginParameter*) ()
     from /usr/ChaosGroup/V-Ray/Maya2011-x64/lib/linux_x64/gcc-4.1/libvray.so
    #1  0x00007fffe3f8cc78 in GeomMassiveMesh::createShaders() () from /prod/exe/massive/massive-4.1.8/bin/libvray_massive.so
    #2  0x00007fffe3f8cf37 in GeomMassiveMesh::preRenderBegin(VUtils::VRayRenderer*) () from /prod/exe/massive/massive-4.1.8/bin/libvray_massive.so
    #3  0x00007ffff64dc7af in PreRenderBeginCB::process(Plugin*) () from /usr/ChaosGroup/V-Ray/Maya2011-x64/lib/linux_x64/gcc-4.1/libvray.so
    #4  0x00007ffff6d0a5c1 in DefaultPluginManager::enumPlugins(EnumPluginCallback*) ()
     from /usr/ChaosGroup/V-Ray/Maya2011-x64/lib/linux_x64/gcc-4.1/libcgauth.so
    #5  0x00007ffff64f2300 in VUtils::VRayPluginRenderer::renderBegin() () from /usr/ChaosGroup/V-Ray/Maya2011-x64/lib/linux_x64/gcc-4.1/libvray.so
    #6  0x00007ffff6510f2e in VUtils::VRayRenderer::beginSequence(VUtils::VRaySequenceData&) ()
     from /usr/ChaosGroup/V-Ray/Maya2011-x64/lib/linux_x64/gcc-4.1/libvray.so
    #7  0x00007ffff64ef5e4 in VUtils::VRayPluginRenderer::beginSequence(VUtils::VRaySequenceData&) ()
     from /usr/ChaosGroup/V-Ray/Maya2011-x64/lib/linux_x64/gcc-4.1/libvray.so
    #8  0x000000000042c05e in ?? ()
    #9  0x0000000000419b5b in ?? ()
    #10 0x000000000041a5ce in renderThreadProc(void*) ()
    #11 0x00007ffff7bca65d in start_thread (arg=<value optimized out>) at pthread_create.c:297
    #12 0x00007ffff773114d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112
    #13 0x0000000000000000 in ?? ()


    ---- On egypte (NEC) with a previous build----


    -- vRay version

    [2011/Jun/14|12:43:04] V-Ray Standalone, version 1.5.01 for x64
    [2011/Jun/14|12:43:04] Build from Dec 22 2010, 07:03:11
    [2011/Jun/14|12:43:04] V-Ray core version is 2.00.01


    -- vRay Log :

    Code:
    [2011/Jun/14|12:43:04] Loading plugins from "/usr/autodesk/maya2011-x64/vray/vrayplugins/libvray_*.so"
    [2011/Jun/14|12:43:06] 100 plugin(s) loaded successfully
    [2011/Jun/14|12:43:06] Loading plugins from "/prod/exe/massive/massive-4.1.8/bin/libvray_*.so"
    [2011/Jun/14|12:43:06] 1 plugin(s) loaded successfully
    [2011/Jun/14|12:43:06] Finished loading plugins.
    [New Thread 0x7fffe3f7d910 (LWP 28534)]
    [2011/Jun/14|12:43:06] Reading scene file "/rd/bst/sim.0001a.vrscene"
    [2011/Jun/14|12:43:06] /rd/bst/sim.0001a.vrscene: done [ 0h  0m  0.0s]                                             [2011/Jun/14|12:43:06] /prod/goku08/lumiere/massive_thibaut/massive/simulation/testVRScene/VRScene/sim._terrain1.vrscene: done [ 0h  0m  0.1s]                                             [2011/Jun/14|12:43:06] Scene file parsed successfully in 0.1 s.
    [2011/Jun/14|12:43:06] Scene created successfully.
    [2011/Jun/14|12:43:06] Objects in scene: 25
    [2011/Jun/14|12:43:06] Starting render sequence.
    [2011/Jun/14|12:43:06] Preparing renderer...
    [2011/Jun/14|12:43:06] Preparing scene for rendering...: done [ 0h  0m  0.0s]                                             [2011/Jun/14|12:43:07] ========================
    [2011/Jun/14|12:43:07] Starting frame 0.
    [2011/Jun/14|12:43:07] Preparing scene for frame...: done [ 0h  0m  0.0s]                                             [2011/Jun/14|12:43:07] Compiling geometry...: done [ 0h  0m  0.0s]                                             [2011/Jun/14|12:43:07] Building static raycast accelerator...: done [ 0h  0m  0.0s]                                             [2011/Jun/14|12:43:07] SDTree statistics:
    [2011/Jun/14|12:43:07] Total number of faces stored: 3200
    [2011/Jun/14|12:43:07] Max tree depth: 13
    [2011/Jun/14|12:43:07] Average tree depth: 9.29234
    [2011/Jun/14|12:43:07] Number of tree nodes: 1101
    [2011/Jun/14|12:43:07] Number of tree faces: 7155
    [2011/Jun/14|12:43:07] Number of tree leafs: 496
    [2011/Jun/14|12:43:07] Average faces/leaf: 14.4254
    [2011/Jun/14|12:43:07] Memory usage: 1.83 MB
    Rendering image...:  0.00% [ 0h  0m  3.4s] [ 0h  0m  0.0s est][New Thread 0x7fffe28fb910 (LWP 28535)]
    Rendering image...: 53.33% [ 0h  0m  6.2s] [ 0h  0m  5.4s est][New Thread 0x7fffe23fa910 (LWP 28540)]
    [2011/Jun/14|12:43:22] Rendering image...: done [ 0h  0m 15.1s]                                             [2011/Jun/14|12:43:22] Number of raycasts: 921211
    [2011/Jun/14|12:43:22]   Camera rays: 566670
    [2011/Jun/14|12:43:22]   Shadow rays: 354541
    [2011/Jun/14|12:43:22]   GI rays: 0
    [2011/Jun/14|12:43:22]   Reflection rays: 0
    [2011/Jun/14|12:43:22]   Refraction rays: 0
    [2011/Jun/14|12:43:22]   Unshaded rays: 0
    [2011/Jun/14|12:43:23] Successfully written image file "/rd/bst/sim.0001a.tiff"
    [2011/Jun/14|12:43:23] Frame took 15.51 s.
    -- vRay crash stack :

    Code:
    Program received signal SIGSEGV, Segmentation fault.
    [Switching to Thread 0x7fffe3f7d910 (LWP 28534)]
    0x00007fffe5fc1580 in ?? ()
    (gdb) where
    #0  0x00007fffe5fc1580 in ?? ()
    #1  0x00007ffff7bc9e39 in __nptl_deallocate_tsd () at pthread_create.c:154
    #2  0x00007ffff7bca66b in start_thread (arg=<value optimized out>) at pthread_create.c:304
    #3  0x00007ffff773114d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112
    #4  0x0000000000000000 in ?? ()
    Last edited by bigbossfr; 15-06-2011, 03:57 AM.
    www.deex.info

  • #2
    It looks like the Massive plugin was compiled against an older version of the V-Ray SDK. We are working with the Massive guys to provide an update for V-Ray 2.0.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Yes, in the Massive forum, we saw that Massive use :

      V-Ray Standalone version 1.5.01 for x64
      Build from Jun 16 2010, 17:16:03
      V-Ray core version is 1.90.03

      It is a very old version... It is impossible to work with Massive and Vray.
      I hope the problem will be resolved quickly (with Vray 2).

      Thank you.
      www.deex.info

      Comment

      Working...
      X