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extreme motion blur and particles

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  • extreme motion blur and particles

    I'm on a 1.5 build from Dec or so. We haven't changed in quite a while, and haven't yet moved to 2.0.

    I'm having trouble with long-duration motion blur. I'm trying to render a stream of flowing particles with a 15-frame duration motion blur, and getting some odd results.

    If I render with distributed on, I get buckets with great variance. some with MB, some seemingly without. (the particle system has been baked, and all is readable by the network).

    If I render hires with a single machine, there are strange missing chunks... much like what you would get with fine lines and undersampling.

    I have a scene here: www.motr.net/vray
    streamsCombine.mb

    You'll have to do your own particle cache on your end, but it's pretty quick to do.

    Andrew

  • #2
    Thanks for the scene; looking into it.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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