Hi,
when I assign a VrayLight Material to an object, a primitive like a plane... and I activate Direct Illumination ..... the multi-matte breaks.
Looks like the Object ID breaks.
Would be great if this value could be kept as well, so I wouldn't loose my multi-mattes.
Same happens when using Material ID's.
thx,
bernhard
when I assign a VrayLight Material to an object, a primitive like a plane... and I activate Direct Illumination ..... the multi-matte breaks.
Looks like the Object ID breaks.
Would be great if this value could be kept as well, so I wouldn't loose my multi-mattes.
Same happens when using Material ID's.
thx,
bernhard
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