Announcement

Collapse
No announcement yet.

1.5 15815 Round edges broken

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • 1.5 15815 Round edges broken

    Hi,

    With 1.5 Build 15815 and Maya 2012 x64 HF2, round edges on the sg node appear to not render at all? Can anyone else confirm this?

    Cheers!
    Maya 2020/2022
    Win 10x64
    Vray 5

  • #2
    I can't reproduce the issue in here.
    Can you please attach an example scene?
    Best regards,
    Zdravko Keremidchiev
    Technical Support Representative

    Comment


    • #3
      Hi Zdravko,

      It seems that its working on a clean/new scene. But for some reason I can't seem to get it working on this object (see attached). Normals seem to be ok as well.

      test.zip

      Edit: I thinkit may have something to do with this (maya problem perhaps):

      // Error: file: C:/Program Files/Autodesk/Maya2012/vray/scripts/vrayAEFunctions.mel line 347: No object matches name: VRayMtl1SG
      Maya 2020/2022
      Win 10x64
      Vray 5

      Comment


      • #4
        You can't see the effect of the round edge with this object because its sides are separate from each other.
        Seems like it was a NURBS cube converted to polygons.
        Best regards,
        Zdravko Keremidchiev
        Technical Support Representative

        Comment


        • #5
          Oh my I feel so stupid, I didn't check this as I forgot. Sorry for wasting your time!
          Maya 2020/2022
          Win 10x64
          Vray 5

          Comment


          • #6
            No worries We can actually weld vertices automatically for such cases (we needed it for V-Ray for Rhino), but this is disabled by default since it has some performance hit while preparing the scene.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment

            Working...
            X