Hi there,
I have a problem with a pretty simple scene. A cube with a glossy VRay Material (Fresnel is on) is lit by some VRay Rectangular Lights from underneath.
The problem is that the highlights on the bottom of the cube suddenly come to a stop so a hard edge occurs. The position of the edge depends on the IOR Value of the Material. When I disable the fresnel effect the hard edge disappears.
As far as I understand the reflection should continually attenuate as the facing ratio gets bigger but an abrupt stop is not normal, is it?
I already changed the geometry and the material, the problem persists.
In case thats important : The scene I am working in has quite small measurements the vray Rect Lights are scaled by the factor 0f 0.15
Thanks,
Matthias
I have a problem with a pretty simple scene. A cube with a glossy VRay Material (Fresnel is on) is lit by some VRay Rectangular Lights from underneath.
The problem is that the highlights on the bottom of the cube suddenly come to a stop so a hard edge occurs. The position of the edge depends on the IOR Value of the Material. When I disable the fresnel effect the hard edge disappears.
As far as I understand the reflection should continually attenuate as the facing ratio gets bigger but an abrupt stop is not normal, is it?
I already changed the geometry and the material, the problem persists.
In case thats important : The scene I am working in has quite small measurements the vray Rect Lights are scaled by the factor 0f 0.15
Thanks,
Matthias
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