HI there, on my DR slaves I get this error message when the scene is generating its light cache:
It seems to reset by itself then try and attempt a render again:
Like a never ending loop. The main rendering machine completes this fine (x64 whereas the slaves are unfortunately 32bit).
If it is a case of memory I've set my memory limits to 3000MB as to keep up with the 32bit machine, but I guess it is still running out? Are there any other options I can play with?
Building light cache...: 10.55% [ 0h 1m 45.3s] [ 0h 14m 52.4s est]
Building light cache...: 20.63% [ 0h 1m 47.7s] [ 0h 6m 54.4s est]
Building light cache...: 30.96% [ 0h 1m 49.3s] [ 0h 4m 3.8s est]
Building light cache...: 40.35% [ 0h 1m 50.7s] [ 0h 2m 43.7s est]R6025
- pure virtual function call
Building light cache...: 20.63% [ 0h 1m 47.7s] [ 0h 6m 54.4s est]
Building light cache...: 30.96% [ 0h 1m 49.3s] [ 0h 4m 3.8s est]
Building light cache...: 40.35% [ 0h 1m 50.7s] [ 0h 2m 43.7s est]R6025
- pure virtual function call
Building light cache...: 10.70% [ 0h 1m 50.6s] [ 0h 15m 22.5s est]
Building light cache...: 21.19% [ 0h 1m 52.8s] [ 0h 6m 59.5s est]
Building light cache...: 30.16% [ 0h 1m 54.2s] [ 0h 4m 24.5s est]
Building light cache...: 40.67% [ 0h 1m 55.9s] [ 0h 2m 49.0s est]R6025
- pure virtual function call
Building light cache...: 21.19% [ 0h 1m 52.8s] [ 0h 6m 59.5s est]
Building light cache...: 30.16% [ 0h 1m 54.2s] [ 0h 4m 24.5s est]
Building light cache...: 40.67% [ 0h 1m 55.9s] [ 0h 2m 49.0s est]R6025
- pure virtual function call
If it is a case of memory I've set my memory limits to 3000MB as to keep up with the 32bit machine, but I guess it is still running out? Are there any other options I can play with?
Comment