We have had a few scenes which render the first frame fine then on the second just after the buckets appear it stalls until you cancel the job.
Now the weird thing is is that it only happens on the render farm, I can render locally with no issues. The render farm usese the same mapped drives as my local PC, the fact that the first frame render ok tells me that all works fine, just until the next frame.
There is no crashing you just have to cancel the job.
It's a small scene with 2 referenced charcters and dynamic memory is det to 4gig but farm only uses 2gig during the rendering.
Any one got any ideas as to what or where I need to look to fix this.
The render farm is connected to the network the same way my local machine is.
We use RenderPal manager
THanks for any help guys.
S
Now the weird thing is is that it only happens on the render farm, I can render locally with no issues. The render farm usese the same mapped drives as my local PC, the fact that the first frame render ok tells me that all works fine, just until the next frame.
There is no crashing you just have to cancel the job.
It's a small scene with 2 referenced charcters and dynamic memory is det to 4gig but farm only uses 2gig during the rendering.
Any one got any ideas as to what or where I need to look to fix this.
The render farm is connected to the network the same way my local machine is.
We use RenderPal manager
THanks for any help guys.
S
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