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ramp with no place2dTexture wraps in maya but not in batch render
ramp with no place2dTexture wraps in maya but not in batch render
A ramp texture with no place2dTexture node wraps outside the 0,0-1,1 uv space when rendering interactively, but not when batch rendering. This inconsistency can lead to some confusion.
David
Last edited by djx; 04-08-2011, 05:52 AM.
Reason: place2dTexture (not place3dTexture)
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