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  • Creation of animated Vray proxy does not work on Linux

    Hi,
    Last stable version on linux64 Maya 2011.
    2 problems :
    1) Create a sphere, animate the transform of the sphere (translation X for example).
    Create a animated proxy with motion blur enable.
    Import and render.
    The "proxified" sphere will not move (where is my animated transform ?).

    2) Import a animated proxy.
    Select the transform of the proxy, and animate the translate X for example.
    Enable the motion blur.
    Now, set the "Geometry sample" in render global. When you add geometry samples, the proxy will be "transparent". More geometry sample = more transparent...
    For example, with 10 geometry samples, my proxy disappear.

    If it can be fixed quickly, it will be great (in production).
    Thank you.
    Last edited by bigbossfr; 22-08-2011, 08:31 AM.
    www.deex.info

  • #2
    Originally posted by bigbossfr View Post
    2 problems :
    1) Create a sphere, animate the transform of the sphere (translation X for example).
    Create a animated proxy with motion blur enable.
    Import and render.
    The "proxified" sphere will not move (where is my animated transform ?).
    If you export a single object only, by default only the object deformation is baked and the proxy itself remains in object space. The transformation must be animated separately in the Maya node. It is on the "to do" list to add an option to bake the transformation animation in this case as well - I can probably try to push the priority of this so that it is implemented sooner.

    2) Import a animated proxy.
    Select the transform of the proxy, and animate the translate X for example.
    Enable the motion blur.
    Now, set the "Geometry sample" in render global. When you add geometry samples, the proxy will be "transparent". More geometry sample = more transparent...
    For example, with 10 geometry samples, my proxy disappear.
    It's because for the moment, proxies support only 2 geometry samples. You can manually override the motion blur samples with a VRayObjectProperties node and make sure they remain 2 samples for the proxy objects. What I can do for the moment is to always force 2 geometry samples internally when rendering proxies.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      1) It is not very important currently, we do some tricks.
      2) For this "problem", yes, i think it will be great to force or to add a "warning". I take some time to understand why my proxy disappear, and i think some people will be in the same situation.
      The VRayObjectProperties will fix my scene.

      Thank you for you answer !
      www.deex.info

      Comment


      • #4
        For the first problem, the problem is the "preview" in the viewport have the animated transform, but the "whole mesh" haven't.
        www.deex.info

        Comment


        • #5
          Originally posted by bigbossfr View Post
          For the first problem, the problem is the "preview" in the viewport have the animated transform, but the "whole mesh" haven't.
          I see - yes, I can reproduce that; it will be fixed for the next night build tomorrow (both in the nightly and in the stable builds).

          Best regards,
          Vlado
          Last edited by vlado; 22-08-2011, 10:59 AM.
          I only act like I know everything, Rogers.

          Comment

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