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NoiseMaxTex attribute animation not working in batch render
This is a surface shader with noiseMaxTex connected to the out color. The 'high' attribute of noiseMaxTex is animated over 25 frames so that the white noise should appear gradually from out of the black. When I test a few frames in VFB it looks ok, but when I render on the farm, the value of the 'high' attribute seems fixed at the value that was current when the scene file was saved.
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