Today I started messing with PTex in Mudbox 2012.
First Tests with texture layers rendered just fine in Vray.
However tests with Paint Layers and Displacement/Normal PTex files just wouldnt work.
Either one or the other.
My sculpted Mesh has 5 sub-d levels and several sculpting layers.
Since the Level 0 mesh was too far away from the final sculpt I was trying to export from Level 1 > 5.
So I extract normal and displacement maps from Level 1 > 5 as ptex files
I also extract the Paint Layers.
At first the diffuse ptx was broken showing ptex uv tiles instead of the color.
Later I compare the displaced mesh with the mudbox mesh and they are nowhere alike.
Enough blabla.
What is the correct workflow when exporting the ptex files to use them with vray and is it possible to use a higher level as base mesh than level 0?
First Tests with texture layers rendered just fine in Vray.
However tests with Paint Layers and Displacement/Normal PTex files just wouldnt work.
Either one or the other.
My sculpted Mesh has 5 sub-d levels and several sculpting layers.
Since the Level 0 mesh was too far away from the final sculpt I was trying to export from Level 1 > 5.
So I extract normal and displacement maps from Level 1 > 5 as ptex files
I also extract the Paint Layers.
At first the diffuse ptx was broken showing ptex uv tiles instead of the color.
Later I compare the displaced mesh with the mudbox mesh and they are nowhere alike.
Enough blabla.
What is the correct workflow when exporting the ptex files to use them with vray and is it possible to use a higher level as base mesh than level 0?
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