Hello, I hope someone can help me as I am desperate to find a solution soon.
I am working on an tropical ocean scene, and I am having problems with getting the reflections to show up on my V-Ray Material.
I've input an Environment Fog shader into the Volume slot under the Shader Group for the ocean depth. The V-Ray material is then using Diffuse, Reflection, & Refraction, which are all functioning as expected without the Environment Fog shader connected.
However, when I have the Fog connected, the reflections become almost completely wiped out. If anyone has anysuggestions, or better ways to create an ocean shader network, please let me know.
I am working on an tropical ocean scene, and I am having problems with getting the reflections to show up on my V-Ray Material.
I've input an Environment Fog shader into the Volume slot under the Shader Group for the ocean depth. The V-Ray material is then using Diffuse, Reflection, & Refraction, which are all functioning as expected without the Environment Fog shader connected.
However, when I have the Fog connected, the reflections become almost completely wiped out. If anyone has anysuggestions, or better ways to create an ocean shader network, please let me know.
Comment