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DR with HDRI produces black squares in render

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  • DR with HDRI produces black squares in render

    I've got a poly model with a vraymtl (mirror settings) and a vray light dome with an hdr image as its color.

    When I disable the hdr image, it renders fine using DR.

    But using the hdr, the DR render returns black buckets (see attached). They're black in the beauty but the alpha is correct. The black areas change as I rerender, and as I change overall resolution and grid size, but they continue to be wrong.

    No DR errors in the consoles.

    Any ideas?Click image for larger version

Name:	odd_dr_frame.png
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ID:	873314

    Thanks,

    RIch

  • #2
    N/m! I think it was user error. Once I added the file to my project's textures dir, it works fine.

    (I love easy fixes...)

    -R

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