We are a fairly new customer to V-Ray for maya and I must say i like the quality of the render engine when it works quite a bit, the problem I find is with the documentation that seems to be incomplete and sort of neglected for a product that is commercial and not a hobby app.
Where is a proper PTex workflow described in the manual ? I figured out how to get ptex images loaded and rendered but there is nothing in the manual that describes their use with displacements which do not seem to be working for many other people online.
There is very little info on how to properly deal with vector displacements that are coming from applications such as mud box. The feature is there but without any example scenes shipping with v-ray to showcase it's features and common setups it's not much use. Google searches return some discussions on the web of people having similar issues and no real answers. Once again, acceptable problem to be having with experimental open source software but not with a commercial product that should have it's features well documented with example scenes or mini tutorials to show how a base setup is done for a particular feature.
In general, and this is not just the case with VRay, i find that the industry trend more and more is to deliver generally unstable and half implemented technologies that are advertised to work in a production setting. This is very dangerous to smaller studios that put their reputation on the line by relying on a product that claims to do this or that but actually does not fully function the way it should. Working on tight deadlines does not allow for a lot of experimentation and it takes a lot of time to figure out all the bugs a new application has before one can sort of navigate around them to get the job done.
If the VRay developers are listening, please update the manual or put together a series of tutorials or a comprehensive list of features that work, don't fully work or don't work at all but are in the app anyway. Thanks a lot and hopefully the product continues to improve witch each new update.
Where is a proper PTex workflow described in the manual ? I figured out how to get ptex images loaded and rendered but there is nothing in the manual that describes their use with displacements which do not seem to be working for many other people online.
There is very little info on how to properly deal with vector displacements that are coming from applications such as mud box. The feature is there but without any example scenes shipping with v-ray to showcase it's features and common setups it's not much use. Google searches return some discussions on the web of people having similar issues and no real answers. Once again, acceptable problem to be having with experimental open source software but not with a commercial product that should have it's features well documented with example scenes or mini tutorials to show how a base setup is done for a particular feature.
In general, and this is not just the case with VRay, i find that the industry trend more and more is to deliver generally unstable and half implemented technologies that are advertised to work in a production setting. This is very dangerous to smaller studios that put their reputation on the line by relying on a product that claims to do this or that but actually does not fully function the way it should. Working on tight deadlines does not allow for a lot of experimentation and it takes a lot of time to figure out all the bugs a new application has before one can sort of navigate around them to get the job done.
If the VRay developers are listening, please update the manual or put together a series of tutorials or a comprehensive list of features that work, don't fully work or don't work at all but are in the app anyway. Thanks a lot and hopefully the product continues to improve witch each new update.
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