Hi Guys,
I have a focal length change animated in a shot. I am using the physical camera.
Renders are fine when testing single frames, but in batch mode the camera focal length does not animate, resulting in wrong framing/staging. I have tried to port this animation to a vray FOV override attribute instead, but no joy and also directly to the physical camera, but I still get the same error.
I should note that testing this with plain old maya camera works fine, so it seems the info is not being passed to the physical camera correctly. A cursory glance at an output .vrscene seems to confirm this.
Is this a known bug? If so, is there a workaround? If not I will try and replicate in a simple scene and send it through
Thanks
Chris
I have a focal length change animated in a shot. I am using the physical camera.
Renders are fine when testing single frames, but in batch mode the camera focal length does not animate, resulting in wrong framing/staging. I have tried to port this animation to a vray FOV override attribute instead, but no joy and also directly to the physical camera, but I still get the same error.
I should note that testing this with plain old maya camera works fine, so it seems the info is not being passed to the physical camera correctly. A cursory glance at an output .vrscene seems to confirm this.
Is this a known bug? If so, is there a workaround? If not I will try and replicate in a simple scene and send it through
Thanks
Chris
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