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animated focal length fail in batch - physCamera

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  • animated focal length fail in batch - physCamera

    Hi Guys,

    I have a focal length change animated in a shot. I am using the physical camera.

    Renders are fine when testing single frames, but in batch mode the camera focal length does not animate, resulting in wrong framing/staging. I have tried to port this animation to a vray FOV override attribute instead, but no joy and also directly to the physical camera, but I still get the same error.

    I should note that testing this with plain old maya camera works fine, so it seems the info is not being passed to the physical camera correctly. A cursory glance at an output .vrscene seems to confirm this.

    Is this a known bug? If so, is there a workaround? If not I will try and replicate in a simple scene and send it through

    Thanks

    Chris

  • #2
    OK, nevermind, just grabbed a stable nightly, and found this in the release notes;

    [bug] The physical camera FOV is not animated correctly in batch mode when the "Specify FOV" option is "From Maya camera" - resolved.

    So I will use that !

    gotta love Chaos support!

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