Hi,
I have followed the official tutorial and combined it with suggestions found in this forum to apply the two-pass approach to render my scene that has animated objects and animated camera. But, I still get very obvious splotchy flickering all over the character in the Raw GI element??
The exterior scene has one animated character that will be composited with live-action plate, several Vray Rect lights with "Affect Diffuse" turned off surrounding the character, a Maya direct light to serve as the sun, a dome light with HDR map. When the scene is rendered with LC + LC, the Raw GI of a test frame looks pretty smooth. I assume that the irradiance map is the source of GI splotchy flickering. If I render a single frame with Interp. samples set to 40, the Raw GI looks smooth, but not when I use Interp. samples of 40 for the prepass and 20 for final render?
Here below is my render settings for prepass:
 alt="Click image for larger version
Name: 01_IR_setting_prepass.jpg
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Size: 116.1 KB
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 alt="Click image for larger version
Name: 02_LC_setting_prepass.jpg
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And for final render (resolution: 1280x720, Light Cache turned off because I render the prepass with "Use Light Cache for Glossy Rays" off)

Any comment or suggestion will be highly appreciated.
I have followed the official tutorial and combined it with suggestions found in this forum to apply the two-pass approach to render my scene that has animated objects and animated camera. But, I still get very obvious splotchy flickering all over the character in the Raw GI element??
The exterior scene has one animated character that will be composited with live-action plate, several Vray Rect lights with "Affect Diffuse" turned off surrounding the character, a Maya direct light to serve as the sun, a dome light with HDR map. When the scene is rendered with LC + LC, the Raw GI of a test frame looks pretty smooth. I assume that the irradiance map is the source of GI splotchy flickering. If I render a single frame with Interp. samples set to 40, the Raw GI looks smooth, but not when I use Interp. samples of 40 for the prepass and 20 for final render?
Here below is my render settings for prepass:
And for final render (resolution: 1280x720, Light Cache turned off because I render the prepass with "Use Light Cache for Glossy Rays" off)
Any comment or suggestion will be highly appreciated.
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