Is it theoretically impossible to get a tripleSwitch to work with ptex?
It works fine for the first assigned object... then toast for the face ID's for subsequent objects.
Is there a preferred approach to get multiple materials to share attributes, aside from just making the connections between shaders or saving presets?
It works fine for the first assigned object... then toast for the face ID's for subsequent objects.
Is there a preferred approach to get multiple materials to share attributes, aside from just making the connections between shaders or saving presets?
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