Unfortunately we sometimes get some visible repetitions on the 3D noises, most apparent when using sparse granite noise for surface discoloration or bumps. I noticed in the source code that 256 predefined grad vectors are used for the noise function, could this be expanded to 1024 values to come around this issue? It seems that the individual noise is often visible when viewing from a distance where the 256 grad optimization should be unnoticeable (at least in the high resolutions we are using, 8k x 8k)...
I don't have a sample image on this at the moment, but it happens quiet often with all kinds of noise.
Best Regards,
Max
I don't have a sample image on this at the moment, but it happens quiet often with all kinds of noise.
Best Regards,
Max
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