We are working on a short, and are struggling to get the correct fog look in a scene. The scene requires a bright spotlight, and we want the fog to be dense in the cone of the light, but to be sparse in the rest of the scene. If there were a multiplier for the light effect on the fog, that would be great.
We understand the envFog workflow and have used it successfully in other scenes. Build fog, hook it to env tex, place an invisible bounding cube in the set. Override shape lights, place lights in set.
What's the right way to do this? Two lights, one on the subject, with a duplicate very bright light linking to the fog set? Should we use scatter fog? (Unclear on this workflow)
Here is an illustration of what we would like it to look like.

Here is a link to the scene/textures. (It has no fog in it now. Stripped it out because it was looking so flat.)
http://southernlabs.net/downloads/vray/
FogHelp.zip 278MB
We understand the envFog workflow and have used it successfully in other scenes. Build fog, hook it to env tex, place an invisible bounding cube in the set. Override shape lights, place lights in set.
What's the right way to do this? Two lights, one on the subject, with a duplicate very bright light linking to the fog set? Should we use scatter fog? (Unclear on this workflow)
Here is an illustration of what we would like it to look like.
Here is a link to the scene/textures. (It has no fog in it now. Stripped it out because it was looking so flat.)
http://southernlabs.net/downloads/vray/
FogHelp.zip 278MB
Comment