Hey there,
I have a small test scene attached.
Five spheres, two of them are on the same position (causing double faces), the ones on the very right side of the image.
A layer material override is given (vray dirt connected to a light material).
All spheres were given a primary visibility=off.
In the rendered result you can see the errors, which are caused by the alpha.
There is a kind of a mess going on.
The second images shows a similar problem, same setup, only default vray material and one directional light coming straight from above, with raytraced shadows on.
There's the same error again.
You can see the hidden sphere as a messed-up result at the very right of the image....
In our projects (with really high detailed models) you often cannot avoid having doubled faces in it or cleaning it up would take days...
Is there any workaround or any feature to get it handled?
Regards
Dominik
I have a small test scene attached.
Five spheres, two of them are on the same position (causing double faces), the ones on the very right side of the image.
A layer material override is given (vray dirt connected to a light material).
All spheres were given a primary visibility=off.
In the rendered result you can see the errors, which are caused by the alpha.
There is a kind of a mess going on.
The second images shows a similar problem, same setup, only default vray material and one directional light coming straight from above, with raytraced shadows on.
There's the same error again.
You can see the hidden sphere as a messed-up result at the very right of the image....
In our projects (with really high detailed models) you often cannot avoid having doubled faces in it or cleaning it up would take days...
Is there any workaround or any feature to get it handled?
Regards
Dominik
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