Hi guys,
Here's the scenario:
Scene has literally hundreds of 4k+ textures in use, so we've converted all textures to tiled exrs using the provided tool from CG.
Here's what happens:
Scene renders nice and fast as it should, loading tiles on demand (watching the mem usage slowly build up), but on the last bucket it takes about 4 minutes to unload all the textures before saving (watching the mem usage slowly drop back down).
This means even though the frame takes half a minute to render it takes 4 minutes to get onto the next frame, meaning a 5 minute total render time.
Not acceptable for what we're doing so we'll just use TGA's or TIFFs - but I was wondering if this is how maya/vray is supposed to work, or if you can specify to keep those EXR tiles in memory instead of unloading before saving?
Cheers,
Greg.
Here's the scenario:
Scene has literally hundreds of 4k+ textures in use, so we've converted all textures to tiled exrs using the provided tool from CG.
Here's what happens:
Scene renders nice and fast as it should, loading tiles on demand (watching the mem usage slowly build up), but on the last bucket it takes about 4 minutes to unload all the textures before saving (watching the mem usage slowly drop back down).
This means even though the frame takes half a minute to render it takes 4 minutes to get onto the next frame, meaning a 5 minute total render time.
Not acceptable for what we're doing so we'll just use TGA's or TIFFs - but I was wondering if this is how maya/vray is supposed to work, or if you can specify to keep those EXR tiles in memory instead of unloading before saving?
Cheers,
Greg.
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