Hello,
atm I'm giving dark tree 2.5 a go, and I'm wondering how I can get a displacement map out of the Vray Simbiont Material? I searched a lot, but could not find a way how to do it.
If the simbiont-mtl would have a normal/bump.outColor it would solve my problems.
PS: I noticed that there is no option to do a gamma-correct for the color-output of the Simbiont-Shader. Having that lovely "Input bitmap gamma" attribute there would be nice too.
Ideas, anyone?
Cheers
TobyM
atm I'm giving dark tree 2.5 a go, and I'm wondering how I can get a displacement map out of the Vray Simbiont Material? I searched a lot, but could not find a way how to do it.
If the simbiont-mtl would have a normal/bump.outColor it would solve my problems.
PS: I noticed that there is no option to do a gamma-correct for the color-output of the Simbiont-Shader. Having that lovely "Input bitmap gamma" attribute there would be nice too.
Ideas, anyone?
Cheers
TobyM
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