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How to pull a displ. map out of a symbiont

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  • How to pull a displ. map out of a symbiont

    Hello,

    atm I'm giving dark tree 2.5 a go, and I'm wondering how I can get a displacement map out of the Vray Simbiont Material? I searched a lot, but could not find a way how to do it.

    If the simbiont-mtl would have a normal/bump.outColor it would solve my problems.

    PS: I noticed that there is no option to do a gamma-correct for the color-output of the Simbiont-Shader. Having that lovely "Input bitmap gamma" attribute there would be nice too.

    Ideas, anyone?

    Cheers
    TobyM
    Last edited by TobyM; 25-10-2011, 02:45 AM.

  • #2
    No idea?

    Vlado, could you please add this to the whishlist? I think it needs some recoding of the vraySimbiont-Plugin.

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    • #3
      Can you get me an example of the shader for which you want to extract the displacement?

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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