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  • Camera bug

    Apologies if this has been reported already:
    + I need to actually replicate this a couple of times but if someone else can have a quick go that would be useful.

    I've had an issue a couple of times with adding the vray camera attributes to it and having the wrong FL/FOV values.
    It happened to me a few weeks ago but I thought due to the pace I was doing stuff that I had messed up but I've just stumbled across it again.

    Essentially if you create a camera, don't move it or change anything at all, then apply the vray physical camera attribute to it, move it somewhere but you'll notice somehow the FL isn't correct.
    ie: change it to 35mm FL and it seems more zoomed in (like the FOV is wrong).

    The work around is just to move the camera once you've made it, and frame something in your scene (I guess a normal way really). Then when you add the attributes it seems to be fine.


    As I said, if someone else can verify it, then I know it's not me doing something utterly stupid.


    -Maya 2011 SP1 - Vray v2.00.04 x64
    Win 7 x64
    Last edited by RobPhoboS; 25-10-2011, 02:39 PM.

  • #2
    Which particular build of V-Ray are you using? In the official builds, by default when you add the physical camera attributes, the FOV is set to be taken from the physical camera settings rather than from the Maya camera. This has been changed since then and by default the FOV is taken from the Maya camera.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Hi Vlado,

      Once I'm back in later I'll test again.
      But the version I'm on is the EDU version, so it's just the one on the main downloads page (Vray v2.00.04 x64). Unless there are some more numbers I need to look out for for the build ? V-Ray core version is 2.00.01
      Last edited by RobPhoboS; 26-10-2011, 06:02 AM.

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