Hi,
This is on Maya2012 SAP (includes SP1), VRay nightly 2.15.01 build 17175 (22/10/2011), Windows Seven 64bit.
Motion blur works all right when we use poly objects instanced on nParticles, like this :
nParticle-->Instancer (replacement)
Problems start (all objects disappear) when we use an expression to drive this :
ParticleShape-->Instancer (Geometry Replacement)-->Object Index.
The idea is to have a different Object Index for each frame and each particle.
It's the usual way of dealing with crowds in maya (without Massive).
I guess VRay doesn't like to have an object changing from frame to frame, but it shouldn't care, as all those objects have the same structure, point count, faces.
Only differences are the point positions.
I successfully used this method with other renderers (and Motion Blur worked), so maybe there is a way to make it work in VRay.
Any idea ?
Thanks.
This is on Maya2012 SAP (includes SP1), VRay nightly 2.15.01 build 17175 (22/10/2011), Windows Seven 64bit.
Motion blur works all right when we use poly objects instanced on nParticles, like this :
nParticle-->Instancer (replacement)
Problems start (all objects disappear) when we use an expression to drive this :
ParticleShape-->Instancer (Geometry Replacement)-->Object Index.
The idea is to have a different Object Index for each frame and each particle.
It's the usual way of dealing with crowds in maya (without Massive).
I guess VRay doesn't like to have an object changing from frame to frame, but it shouldn't care, as all those objects have the same structure, point count, faces.
Only differences are the point positions.
I successfully used this method with other renderers (and Motion Blur worked), so maybe there is a way to make it work in VRay.
Any idea ?
Thanks.
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