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  • strange reflection spots

    Hi

    I was rendering animation recently with Vray 2.0 in maya 2012 x64.
    Scene contains moving objects , cameras itc.
    What I have noticed is some strange reflections issues on the water ( looking little bit like a foam but it's a bug)
    What I did is calculated irradiance map with a "prepass" mode and light cache set to single frame. Also glossy rays was calculated with light cache and other option was checked under it.
    Camera path was checked on both : irr map and light cache. On rendering stage I set "animation" and calculated lightcache again with the same options for a glossy rays ticked.

    What could be the reason for that whity spots ? Looks like a light cache map samples are appearing in the animation shots or I'm wrong ? (water only )
    It was quite high samples set and interpolate every 2 frame in animation rendering mode - could be too low and white spots came out ?

    here is the link to my test animation : http://vimeo.com/31378148

    cheers

    czaps
    ...be yourself...

  • #2
    nobody ever had similar reflection issues ?

    cheers

    czaps
    Last edited by czaps; 10-11-2011, 01:24 PM.
    ...be yourself...

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    • #3
      anybody help please ???

      cheers

      czaps
      ...be yourself...

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      • #4
        What is your lighting setup?
        Does the problem persist when you render a single frame?
        Best regards,
        Zdravko Keremidchiev
        Technical Support Representative

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        • #5
          isnt it just because you are using lightcache for glossy rays? as i understand this is a no-no for animation?

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          • #6
            Hm, I thought I had replied to that... or was it on CGTalk... is the "refractive GI caustics" option enabled in your GI settings?

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

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