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Nightly build texture repeat broken in vray rect light

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  • Nightly build texture repeat broken in vray rect light

    If I use a texture for V-Ray Rect light, then repeat the maya 2D node for the texture placement, the light visually repeats correctly, but the transmitted light is ignored not using the repeat U and V in the place2Dtexture node.

  • #2
    We couldn't reproduce the issue with the latest nightly. Can you tell us the exact name of the build you were using?
    Technical Support
    Chaos Group

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    • #3
      vray_adv_21501_maya2012_x64_17363

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      • #4
        I figured out how to reproduce it.

        1. Create a V-Ray rect light.

        2. Scale it one direction so its really wide.

        3. place it next to the ground and then use a checked board pattern of something.

        4. Set the U repeat and render. Everything should repeat correctly.

        5. Start V-Ray RT. It ignores the U offset in RT.

        6. Stop RT and do a Non RT render

        It should be corrupt from after using the RT render.

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        • #5
          Unfortunately we can not reproduce the issue in here.
          Could you please send us an example scene?
          Best regards,
          Zdravko Keremidchiev
          Technical Support Representative

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          • #6
            I just tried to record it, but was unable to produce it myself from a new scene.. If it happens again I will pay closer attention. Thanks

            -Scott

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