If I use a texture for V-Ray Rect light, then repeat the maya 2D node for the texture placement, the light visually repeats correctly, but the transmitted light is ignored not using the repeat U and V in the place2Dtexture node.
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Nightly build texture repeat broken in vray rect light
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I figured out how to reproduce it.
1. Create a V-Ray rect light.
2. Scale it one direction so its really wide.
3. place it next to the ground and then use a checked board pattern of something.
4. Set the U repeat and render. Everything should repeat correctly.
5. Start V-Ray RT. It ignores the U offset in RT.
6. Stop RT and do a Non RT render
It should be corrupt from after using the RT render.
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