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Vray Edges texture doing weird with subdivisions

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  • Vray Edges texture doing weird with subdivisions

    Hi, I have a problem that if I use vrayEdges with render viewport subdivisions that I get weird results (see attachment)
    The top image is with render viewport subdivisions (2 subdivisions)
    And the bottom image is with a normal smooth (2 subdivisions)
    Anyone else having this problem?

    Robbert
    Attached Files

  • #2
    VRayEdgesTex would generally work with the original object faces, not the subdivided sub-triangles. Depending on how the mesh is warped by the subdivision, this may look odd.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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