I am trying to achieve a back glow effect to some 3d text, the way I see this glow is by placing a background surface behind the text so light can reflect/spread on the surface along with casting shadows. When I use the mtl_wrapper on the Background surface I can extract the shadows just fine, but the light glow is reduced and dimmed significantly. I am wondering how to achieve this glow without having the background being rendered in the scene so it could be later added in the final compostion.
Here is the comparison:
same render for the letters, one with the background texture rendered in scene, the other with a mtl_wrapper applied and placed on a different background.
Here is the comparison:
same render for the letters, one with the background texture rendered in scene, the other with a mtl_wrapper applied and placed on a different background.
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