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  • vrmesh vertex color info?? urgent!

    Hi vlado, i have a probl with vertex color (i think)

    i have an obj with vertex color set and i have converted to vrmesh (with vertex color export check), when i import proxy into maya i dont see the vertex color info?

    how can i see it? and where is that info located?

    cheers

  • #2
    Vlado did u have time to take a look this probl? Or anyone?

    How to read the vertex color info from vrmesh???

    cheers
    Last edited by bazuka; 08-12-2011, 02:13 AM.

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    • #3
      What exactly are you trying to do with the vertex colors? In Maya, you can use VRayVertexColors texture. Set the type to "Set name" and enter the set name bellow.
      V-Ray/PhoenixFD for Maya developer

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      • #4
        hi ivanov, i know that, i do have vertex color in maya with regular mesh, but when i export that mesh as a proxy (with vertex color export option) and when i import that vrmesh into maya i dont have any vertex info any more? so how to get back the vertex color info from vrmesh?

        cheers

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        • #5
          This works fine for me on a simple test; can you get me more specific reproduction steps?

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            hi vlado,

            ok here is how i did it...
            1. create sphere
            2. add color-create empty color set
            3. paint vertex color
            4. create vraymtl & VRayVertexColors
            5. connect VRayVertexColors-> vraymtl color & apply to sphere
            6. connect sphere mesh.color set 0 -> VRayVertexColors.color set
            7. (render test) just to make sure that everything is ok
            8. export sphere as vray proxy with export color vertex option ON
            9. New scene
            10. import proxy
            and what now?

            cheers

            Comment


            • #7
              i manage to found it

              solution is to turn on the Set Index and set to 1

              sorry for trouble, but i have another question according to this , as u all may already saw im using naiad, and i was converting emp files to vrmesh, but i wasnt able to transfer the point color from bgeo -> vrmesh with ply2vrmesh converter

              so could u plz vlado if u have time check this, i could send u a sample bgeo obj for test

              cheers
              Last edited by bazuka; 08-12-2011, 03:15 PM.

              Comment


              • #8
                Originally posted by bazuka View Post
                and what now?
                Apply the VRayMtl material to the proxy; assign a VRayVertexColors texture to the slot you want, set the "type" to "Set Name" and in the text field below type the name of your color set (by default "colorSet" without the quotes). That's all.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #9
                  Originally posted by bazuka View Post
                  sorry for trouble, but i have another question according to this , as u all may already saw im using naiad, and i was converting emp files to vrmesh, but i wasnt able to transfer the point color from bgeo -> vrmesh with ply2vrmesh converter
                  I don't think we do the colors right now from .bgeo files... if you have some examples, please send it over and we'll try to figure out a way to transfer them.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    great here it is

                    https://rapidshare.com/files/4194746...Ocean.0001.rar

                    and this is how this thing looks like



                    i was planing to make emp->vrmesh if u dont have that in ur "to do list"
                    Last edited by bazuka; 09-12-2011, 12:44 AM.

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                    • #11
                      Hi vlado, could u plz let me know soon as u have anything on this probl, i mean the point color from bgeo?

                      cheers

                      Comment


                      • #12
                        Hi Bazuka,

                        The color set support should be present in the next nightly build.
                        Please test it and report if there are any problems with it.

                        I've added support for both .geo and .bgeo files.


                        Best regards,
                        Teodor
                        V-Ray developer

                        Comment


                        • #13
                          Thx Teodor for quick reply, let me know if u have time coz i have a lots of req in this moment

                          as i said before i need a lots of info from naiad emp mesh that is transfer to bgeo->vrmesh but im loosing those infos in conversion process...

                          best regards
                          Last edited by bazuka; 12-12-2011, 03:47 PM.

                          Comment


                          • #14
                            Originally posted by t.petrov View Post
                            I've added support for both .geo and .bgeo files.
                            Great news!
                            OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios

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                            • #15
                              Originally posted by bazuka View Post
                              as i said before i need a lots of info from naiad emp mesh that is transfer to bgeo->vrmesh but im loosing those infos in conversion process...
                              For the moment we convert all the vector and 3-float vertex attributes from the .geo/.bgeo file to color sets, so if the information that you need is stored in such channels, it will automatically come through.

                              Best regards,
                              Vlado
                              I only act like I know everything, Rogers.

                              Comment

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